Source code for torch_geometric.transforms.random_flip

import random

from torch_geometric.transforms import BaseTransform

[docs]class RandomFlip(BaseTransform): """Flips node positions along a given axis randomly with a given probability. Args: axis (int): The axis along the position of nodes being flipped. p (float, optional): Probability that node positions will be flipped. (default: :obj:`0.5`) """ def __init__(self, axis, p=0.5): self.axis = axis self.p = p def __call__(self, data): if random.random() < self.p: pos = data.pos.clone() pos[..., self.axis] = -pos[..., self.axis] data.pos = pos return data def __repr__(self) -> str: return f'{self.__class__.__name__}(axis={self.axis}, p={self.p})'